wjakob

Wenzel Jakob (wjakob)

2016-10-07 09:42:25 +0800 CST

About wjakob

Summing up all of wjakob's repositories they have own repositories and 21 contribute repositories .

wjakob follows other users and is followed by users.

Data for wjakob was last updated 2016-10-07 09:42:25 +0800 CST.

wjakob use C++, C, CMake, Python, Objective-C++, Shell, Assembly, HTML, Makefile, JavaScript, Batchfile, SourcePawn, Objective-C, Mathematica, XSLT, GLSL, Lua, M4, Rebol, VimL, Perl, ...

Repository

nanogui

1268 0,0,1,1,0,9

Minimalistic GUI library for OpenGL

instant-meshes

532

Interactive field-aligned mesh generator

nori

59

Nori: an educational ray tracer

filesystem

51 0

A tiny self-contained path manipulation library for C++

layerlab

36

The layer laboratory

hdrmerge

19

Scientific RAW to HDR merging tool

tbb

18 0,0

Thread Building Blocks with CMake build

pcg32

12

Tiny self-contained C++ version of the PCG32 pseudorandom number generator

nanovg

6

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

pss

5

Parallel Stable Sort

dset

4

Lock-free parallel disjoint set data structure (aka UNION-FIND) with path compression and union by rank

pybind11

4

Seamless operability between C++11 and Python

openexr

2

OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications

term-tools

2

term-tools

glfw

1

A multi-platform library for OpenGL, window and input

Contribute

pybind11

pybind11

2011 0,1,0,0,2,0,8

Seamless operability between C++11 and Python

nanogui

nanogui

1268 0,0,1,1,0,9

Minimalistic GUI library for OpenGL

asmjit

asmjit

1073 0,3,0,1,1,0,6

Complete x86/x64 JIT and Remote Assembler for C++

pbrt-v3

pbrt-v3

641 0,0,2,0,7,2,2,0

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

instant-meshes

instant-meshes

532

Interactive field-aligned mesh generator

libigl

libigl

466 0,2

Simple C++ geometry processing library.

openexr

openexr

311 0,0,1,0,1,0,1,0

OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications

nori

nori

59

Nori: an educational ray tracer

filesystem

filesystem

51 0

A tiny self-contained path manipulation library for C++

layerlab

layerlab

36

The layer laboratory

hdrmerge

hdrmerge

19

Scientific RAW to HDR merging tool

tbb

tbb

18 0,0

Thread Building Blocks with CMake build

pcg32

pcg32

12

Tiny self-contained C++ version of the PCG32 pseudorandom number generator

nanovg

nanovg

6

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

nanogui

nanogui

6

Minimalistic GUI library for OpenGL

python_example

python_example

6

Example pybind11 module built with a Python-based build system

pybind11

pybind11

4

Seamless operability between C++11 and Python

openexr

openexr

2

OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications

term-tools

term-tools

2

term-tools

nanogui

nanogui

2

Minimalistic GUI library for OpenGL

pbrt-v3

pbrt-v3

1

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.