Use Flash Builder to develop it.

  • clone this repo
  • open Flash Builder
  • Switch Workspace to the parent directory of your cloned repo
  • File-New-Flex Mobile Project
  • type “bbb-air-client”
  • Use default SDK (Flex 4.6.0)
  • Next, then Finish

Add extra arguments to Flex Compiler:

  • right-click on bbb-air-client project
  • Properties-Flex Compiler
  • add the following as Additional compiler arguments:
-locale=en_US,pt_BR -source-path=./locale/{locale} -resource-bundle-list=used-resource-bundles.txt -allow-source-path-overlap=true

Include the Air Native Extensions (ANE) in the project:

  • Project -> Properties -> Flex Build Path -> Native Extensions -> Add ANE…
  • Select the *.ane files in the bbb-air-client\libs folder
  • still on project properties, go to Flex Build Packaging -> Apple iOS -> Native Extensions
  • check the Package checkbox for the ane files, do the same for android on Flex Build Packaging -> Google Android
  • on Flex Build Packaging -> BlackBerry Tablet OS, uncheck “enable this target platform”

Everytime you change the localization files (and when you first compile the client), run build-locale.bat to compile the localization resources.

By default, when you run the app in debug mode, you will join the Demo Meeting on, but only if you open the session first in your browser. The app will never call create, it only knows how to handle join.

In order to package the app for iOS, you will need a more recent version of Air SDK (Adobe Flash Builder 4.6 comes with Air SDK 3.1). To install the most recent Air SDK on Mac OS, you can follow this tutorial: (on Windows should be something similar).

On windows you can follow this tutorial:

**Important: you should download the original AIR SDK without the new compiler, or you will face a bunch of weird messages during project compilation. You can find it here:

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