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SMRT-Godot: System for Multi Rethorical Texts for Godot is a dialog system with a fancy name. It is a port of a dialog system I made in Construct2. This is the very first system I created for my game in Godot, so it shows in the code, still I thought it was worth sharing it.
I'd really love to see any project or use that you made out of this awfully-coded piece, so don't hesitate to drop me a line or send me a link of your work.
What is SMRT-Godot?
[[See it in action]] (https://www.youtube.com/watch?v=msL8dBuSBm0&feature=youtu.be)
SMRT-Godot is a dialog system + editor created for my needs while making a game. It gives a new approach to multi-language support for the game/project, by using simple JSON for storing information that is interpreted by the dialog system.
It is also
most likely responsive and resolution independent.
Needs Godot 2.1 or newer
[Godot's Website] (http://www.godotengine.com)
On your project's root, create an "addons" folder
Copy the contents of
/addons to your project's
Open your project in Godot, go to
Project Settings, click on the
Plugins tab and enable SMRT
How does it work?
[See the wiki] (https://github.com/brunosxs/SMRT-Godot/wiki)
@MarianoGnu for a lot of help while I coded, thanks a lot dude.
Licensed under MIT
Please, consider donating to support my work on other projects, thanks :)