facebook-sdk-swift 0,2,11,1,3,0,6 travis-ci CocoaPods ruby

Integrate your iOS apps in Swift with Facebook Platform.

2 years after

Facebook SDK in Swift (Beta)

[Platforms]() [Swift Version]() [Carthage compatible]()

Build Status

Swift-taylored experience to integrate your app with Facebook. Including:

  • Facebook Login - Authenticate people with their Facebook credentials.
  • Share and Send Dialogs - Enable sharing content from your app to Facebook.
  • App Events - Understand your audience and the performance of your app.
  • Graph API - Read and write directly to Facebook social graph.

Getting Started

  • CocoaPods

    • Make sure you are running the latest version of CocoaPods by running:

      gem install cocoapods
      # (or if the above fails)
      sudo gem install cocoapods

      We support any version of CocoaPods 1.0.1 or later.

    • Update your local specs repo by running:

      pod repo update

      This step is optional, if you updated the specs repo recently.

    • Add the following lines to your Podfile:

      pod 'FacebookCore'
      pod 'FacebookLogin'
      pod 'FacebookShare'
    • Run pod install

    • You are all set!

    You may also exclude any of these dependencies, if you do not need the features of those parts of the SDK.

  • Carthage

    • Make sure you are running the latest version of Carthage by running:

      brew update
      brew upgrade carthage

      We recommend using Carthage version 0.17.2 or later.

    • Add the following line to your Cartfile:

      github "facebook/Facebook-SDK-Swift"
    • Run carthage update.
      This will fetch dependencies into a Carthage/Checkouts folder, then build each one.

    • On your application targets' General settings tab, in the Linked Frameworks and Libraries section:

      • Drag & drop the following frameworks from Carthage/Build folder on disk:
      • At a minimum:
        • FacebookCore.framework
        • FBSDKCoreKit.framework
        • Bolts.framework
      • To use Login with Facebook:
        • FacebookLogin.framework
        • FacebookCore.framework (and its dependencies)
      • To use Share and Send Dialogs
        • FacebookShare.framework
        • FacebookCore.framework (and its dependencies)
    • On your application targets' Build Phases tab:

      • Click + icon and choose New Run Script Phase.

      • Create a script with a shell of your choice (e.g. /bin/sh).

      • Add the following to the script area below the shell:

        /usr/local/bin/carthage copy-frameworks
      • Add the paths to the frameworks you want to use under Input Files, for example:

  • Using Facebook SDK as a sub-project

    While not recommended, it is entirely possible for you to build the Facebook SDK for Swift outside of any dependency management system.

    Note that you will have to manage updating this solution (as well as the dependencies on the Facebook SDK for iOS) on your own.

    • Clone the repository.
    • Run the following command in the root directory of the repository: git submodule update --init --recursive
    • Add FacebookSwift.xcodeproj as a sub-project to your applications' project.
    • Add the FacebookCore.framework, FacebookLogin.framework, and FacebookShare.framework build products from the sub-project to your applications Link Frameworks and Libraries and Embedded Binaries sections.

    Don't forget to also embed/link FBSDKCoreKit.framework, FBSDKLoginKit.framework, FBSDKShareKit.framework and Bolts.framework too!


The frameworks for the Facebook SDK in Swift are organized in the same way that the Facebook SDK for iOS is.

They also currently depend upon the Facebook SDK for iOS, although this may change at some point in the future.


FacebookCore on CocoaPods

Depends on FBSDKCoreKit.framework and Bolts.framework.

The following types are included, with enhancements for Swift:

  • AccessToken

  • ApplicationDelegate

  • AppEvents

    A myriad of improvements, including type-safe built-in AppEvents, an AppEvent struct, and more.

  • GraphRequest

    You can now implement your own type-safe GraphRequests, including native-typed results.

  • SDKSettings

    Logging behaviors are now implemented as a type-safe set, based on Swift enums.

  • Permission

    Are no longer stringly-typed (string-based), but separate types for read and write permissions (also includes a built-in permission list, which includes most common permissions by default).


FacebookCore on CocoaPods

Depends on FacebookCore.framework and FBSDKLoginKit.framework.

The following types are included, with enhancements for Swift:

  • LoginManager

    Now uses the type-safe permissions from FacebookCore, and has constructors with LoginBehavior and DefaultAudience, instead of requiring manual setting of properties.

  • LoginButton

    Can no longer change permissions after creation, helping to enforce using a single login button for a given set of permissions. Note that LoginButton is not intended to work with interface builder or storyboards at this time. We may re-address this in the future.


FacebookCore on CocoaPods

Depends on FacebookCore.framework and FBSDKShareKit.framework.

The following types are included, with enhancements for Swift:

  • LinkShareContent

    Now a struct, and has a proper initializer enforcing required properties.

  • OpenGraphShareContent

    Now a struct, uses type-safe OpenGraphPropertyName and OpenGraphPropertyValue, as well as structs for OpenGraphObject and OpenGraphAction.

  • PhotoShareContent

    Now a struct, and better type-safety for properties on it.

  • VideoShareContent

    Now a struct, and better type-safety for properties on it.

  • GraphSharer

    Now a generic type, that can handle any type of content.

  • ShareDialog

    Now a generic type, that can handle any type of content.

  • MessageDialog

    Now a generic type, that can handle any type of content.

  • GameRequest

    Now a struct, contains proper type-safe enum for Recipient, Result.

  • GameRequest.Dialog

  • AppGroupRequest.Dialog

  • AppInvite

    Now a struct, use a type-safe Promotion property, instead of separate promotionCode and promotionText.

  • AppInvite.Dialog

Give Feedback

Facebook SDK in Swift is still in beta, and we would love to hear your thoughts and feedback on it.

  • Have an idea or feature request? Open an issue. Tell us more about the feature or an idea and why you think it's relevant.
  • Have a bug to report? Open an issue. If possible, include the version of the SDK you are using, and any technical details.
  • Need help with your code? Join Facebook Developers Group on Facebook or ask questions on Stack Overflow.


All of Facebook SDK for Swift development happens on GitHub. Contributions make for good karma and we welcome new contributors with tremendous joy. We encourage you also to read our contributing guidelines before submitting a Pull Request.


See the LICENSE file.

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