awesome-love2d 0,0,1,1

A curated list of amazingly awesome LÖVE libraries, resources and shiny things.

3 years after

Awesome Löve Awesome

A categorized community-driven collection of high-quality, awesome LÖVE libraries, projects, and resources.

Table of contents


3D-centric Libraries

  • anim9 - 3D skeletal animation library (design to be used with IQM and IQE)
  • IQE - Inter-Quake Export loader (text)
  • IQM - Inter-Quake Model loader (binary)
  • LÖVE3D - 3D extensions to LÖVE


Navigation, Decision-Making and AI Libraries

  • Jumper - Grid-based pathfinding library


Animation & Frame-Managing Libraries

  • anim8 - Animation library
  • chiro - Convenience wrapper around Spine
  • skeletor - 2D skeletal animation system
  • Sodapop - Sprite and animation library
  • Walt - Animation library
  • Lump - Adobe Flash animation runtime


Viewport & Camera Libraries

  • Brady - Camera library with parallax scrolling
  • Editgrid - Gamera and HUMP compatible scaling grid
  • gamera - Camera system
  • - Camera library with window locking and smooth camera movement interpolation


Development assisting Libraries, that enrich your development experience

  • FPSGraph - Small FPS graphing utility
  • debugGraph - Small OO FPS graphing utillity based on FPSGraph
  • Lovebird - Browser-based debug console
  • Lovecat - Edit your game parameters in a browser and see the changes in the running game in real time
  • LoveDebug - Inline console-like debugger utility
  • lurker - Auto-swaps changed Lua files in a running game
  • LÖVE API - The complete API documentation of LÖVE in a Lua table


Drawing specific Libraries, that simplify the Drawing process

  • draft - A module for drawing complex shapes
  • Artal - A .PSD parsing library for LÖVE
  • Autobatch - Small LÖVE module to automate the use of SpriteBatches
  • Maid64 - Low resolution scaler for LÖVE
  • svglover - Library to import and display simple SVGs in LÖVE


Entity and Gameobject Managing Libraries

  • knife.system - Minimalist functional ECS
  • tiny-ecs - Entity Component System for Lua that's simple, flexible, and useful

Helper Libraries

Game specific Library bundles, that provide reuseable functions

  • astray - Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games
  • hump - Collection of tools for developing games with LÖVE (Gamestates, Timers/Tweens, Vectors, Classes, Signals, Cameras)
  • knife - Collection of useful micro-modules for Lua (Class, State Machines, Bind, Chain, Coroutines, Event, Memoize, Entity, Tests, Timer)
  • lue - lue is a LÖVE library that allows you to display hue color effects in your game.
  • lume - Collection of functions for Lua, geared towards game development
  • rotLove - Roguelike Toolkit in Love. A Love2D/lua port of rot.js
  • shack - shack is a LÖVE library that lets you easily add screen effects such as shake and rotation.
  • Simple Tiled Implementation - Tiled map loader and renderer
  • Vivid - Color math, manipulation and conversion library.


Input & Binding Libraries

  • baton - Input library for LÖVE that bridges the gap between keyboard and gamepad controls
  • boipushy - A simple and easy to use input handler
  • tactile - A straightforward and flexible input library


Lighting & Shadow Libraries


Math specific Libraries

  • Cirno's Perfect Math Library - Math/intersection library designed for games
  • delaunay - Delaunay triangulation for convex polygons
  • MLib - Math and shape-intersection detection library written in Lua. It's aim is to be robust and easy to use
  • hump.vector - Powerful 2D vector class


Music related libraries

  • wave - A sound manager with audio parsing and rhythm functionalities
  • denver - A Löve custom waveform generation library


Networking & Online-Play Libraries

  • Grease - Networking library intended to make networking easy for lovers (TCP, UDP, Enet)
  • NoobHub - OpenSource multiplayer and network messaging

Object Orientation

Object Orientation Libraries that support Class-Commons

  • 30log - Minified framework for object-orientation in Lua. It features named (and unnamed) classes, single inheritance and a basic support for mixins
  • classic - Tiny class module for Lua. Attempts to stay simple and provide decent performance by avoiding unnecessary over-abstraction
  • hump.class - Small, fast class/prototype implementation with multiple inheritance (class-commons)
  • knife.base - Extremely minimal base class providing single inheritance and constructors.
  • middleclass - Simple OOP library for Lua; has inheritance, metamethods (operators), class variables and weak mixin support (class-commons)


Collision Detection & Physics Wrappers

  • Bump - Collision detection library for Lua
  • HC - Collision detection with arbitrary polygons; allows rotation of objects


Ports for Platforms other than Windows, Mac and Linux

  • LoveDos - A Lua framework for 2D DOS games, implementing a subset of the LÖVE API
  • LoveFTW - Work-in-progress port to Windows phone 8.1
  • LovePotion - Unofficial work-in-progress implementation of the LÖVE API for 3DS Homebrew
  • Love.js - LÖVE ported to the web using Emscripten


Save Game & Storage Libraries

  • binser - Customizable Lua Serializer
  • cdata - Serialize between Lua data and C data using LuaJIT's FFI
  • knife.serialize - Serialize data as a Lua script.
  • Lady - Saving and loading savegames; based on Ser
  • Ser - Fast, robust, richly-featured table serialization library for Lua
  • Smallfolk - A fast, robust, secure, richly-featured table serialization library for Lua
  • trickle - A bitstream library focused on high compression for use in networking


GLSL related Libraries

  • LoveShaderConverter - Convert Shadertoy Shader files to LÖVE GLSL Files with handy utilities for infinite purposes.
  • Shadertoy viewer - Run code copied from shadertoy directly or output the converted code to a LÖVE shader
  • shine - Repository of common post-processing effects like blur, vignette, color-grading, etc.


Libraries and Tools for Unit Testing

  • busted - Simple unit-testing framework with customizable assertions
  • knife.test - Fixture-free test framework
  • Luassert - Extends assert() with additional, customizable tests
  • lua-TestMore - Port of Perl's Test::More package
  • Lunatest - xUnit-style randomized unit testing framework
  • lust - Minimal test framework
  • Specl - Behavior Driven Development (BDD) tool
  • Telescope - Highly-customizable BDD-style testing library


Smoothing & Timer Libraries

  • Flux - A fast, lightweight tweening library for Lua
  • hump.timer - Timer and tweening library with flexible tweening methods
  • knife.timer - Create timers and tweens with ease.
  • tween.lua - Tweening/Easing/Interpolating functions for Lua inspired on jQuery's animate method


User Interface Libraries

  • CatUI - A very light-weight GUI library for LÖVE
  • GOOi - Android-oriented GUI library
  • Gspöt - A stateful GUI lib for LÖVE
  • LoveFrames Fork - 0.10 Fork of a GUI library
  • Love Imgui - imgui module for the LÖVE game engine
  • Polywell - A highly-configurable text editor / coding tool written in Lua that runs on the LÖVE game engine.
  • SafeWord - An overscan detection library for LÖVE
  • SUIT - small immediate mode GUI library


Non-Game specific Library bundles, that provide reuseable functions

  • cargo - Asset manager
  • chance.lua - Library for generating random data
  • GifCat - A simple module for saving gifs from LÖVE
  • i18n - Internationalization library designed to help localize your game
  • log.lua - Library for configurable log output
  • love-loader - Threaded resource loading
  • love2d-assets-loader - Assets Loader
  • Luvent - Simple event-driven programming
  • splashy - Splash Screen Library
  • Talkback - Observer pattern library with two-way communication.
  • tick - Useful timing tweaks for LÖVE's run loop.


Blogs and tutorials


Integrated Development Enviroments and text editor plugins

  • Atom - A hackable text editor for the 21st Century
    • Löve Atom - A lövely provider for Atom's autocomplete+ package.
    • Löve IDE - This package auto-installs several utilities for writing Love2D games in Atom.
    • Löve Launcher - Launch LÖVE 2D for the current project without having to leave Atom.
  • ZeroBrane Studio - ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax highlighting, live coding, code analyzer, and debugging support
  • LÖVE IDEA - Snippets and code completion for IntelliJ IDEA
  • Vim LOVE Docs - Syntax highlighting for Vim


Please see CONTRIBUTING for details.

Other Awesome Lists

  • awesome-lua - A list like this one, but more general and encompassing all of Lua's uses.
  • awesome-love-shaders - A collection of shaders designed to work in LÖVE.
  • awesome-pico8 - A curated list of PICO-8 resources, tutorials, tools and more.

Other awesome lists can be found in the awesome-awesomeness list.

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Top Contributors

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